Gadget index

Big Walk Tools & Toys — Gadget & Movement Guide

Big Walk hands you a backpack full of talky, shiny, signal-y objects — plus a whole movement network. Here's what each tool does and how the travel systems fit together.

Handheld Tools (Verified)

These items appear in released gameplay and community guides. Most make puzzles easier but are rarely required — the real question is whether to leave a puzzle to fetch one or solve it with what you have.

Communication & Vision

ToolWhat it does
Walkie-talkieTalk to distant teammates; voice crackles through it when far apart.
FlashlightLights dark areas and night sections.
CameraIncludes a night-vision mode for seeing in the dark.
BinocularsZoom in to scout landmarks and locate blorbs at range.
Laser pointerAim a dot to direct attention precisely.

Signals & Navigation

ToolWhat it does
Bell (cowbell)A noisemaker for grabbing the group's attention.
FlareA signal device; also useful in dark sections.
RadioTunes to music stations (e.g. 'tangerine dream station'); some puzzles need a specific frequency.
CompassFrom the Map Room (Red Tower); aids navigation on long runs.

Carry & Inventory

ToolWhat it does
BackpackCarries items — including the paper map — and must be helped off by a teammate to access.

Unverified Mentions

Pre-release or secondary sources listed a Paraglider, Climbing Pick, Shovel and Metal Detector. These have not been confirmed in shipped builds and are not counted in the verified list above.

Mobile Systems

Beyond handhelds, the world itself opens up through tower unlocks. Each tower grants a movement tool, and together they form the travel network:

SystemDetails
TunnelsFastest travel network; unlocked by the Yellow Tower. Connects the main regions.
Cable Car (Chairlift)Unlocked by the Green Tower; the only route to the east-ridge challenge area.
Train / MonorailThe Blue Tower unlocks the monorail; three-coloured trains (red/yellow/green) appear in the world. See the start-the-train guide.
ShortcutsEasily missed, often triggered by a stack or a tool; your triumphs are yours to find.

How the Tools Fit the Loop

Inventory is limited to what you can physically carry, and consulting the paper map means asking a buddy to help you out of the backpack. That small friction is the point: Big Walk wants cooperation to be a verb, not a menu. Pair this page with the controls page and the tower order page to see when each unlock arrives.

Want the movement unlocks in order?

The tower-order page shows exactly when you get the map, chairlift, tunnels and train.

See the Best Tower Order