Input Methods
Big Walk supports keyboard + mouse on PC and controller play, including the PS5 DualSense on PlayStation 5. The core verbs are simple — walk, look, grab, stack, press, talk — so most of the "controls" are really the cooperation verbs you perform with them.
Exact keybindings (which key does what on keyboard, and the DualSense button map) are still being documented as more players publish control schemes. This page will list the full binding table once verified.
Verified Tools & Toys
These items appear in released gameplay and community guides. Most make puzzles easier but are rarely required:
| Tool | What it does |
|---|---|
| Walkie-talkie | Talk to distant teammates; your voice crackles through it when far apart. |
| Flashlight | Lights dark areas and night sections. |
| Camera | Includes a night-vision mode for seeing in the dark. |
| Binoculars | Zoom in to scout landmarks and locate blorbs at a distance. |
| Laser pointer | Aim a dot to direct teammates' attention precisely. |
| Compass | From the Map Room (Red Tower); aids navigation on long runs. |
| Bell (cowbell) | A noisemaker for getting the group's attention. |
| Flare | A signal device; also useful in dark sections. |
| Radio | Tunes to music stations (e.g. the 'tangerine dream station'); some puzzles need a specific frequency. |
| Backpack | Carries items — including the paper map — and must be helped off by a teammate to access. |
Unverified / Pre-Release Mentions
The following appeared in some pre-release or secondary tool lists but have not been confirmed in shipped builds. We list them so you know what to ignore until verified:
| Tool | Status |
|---|---|
| Paraglider | Listed in some pre-release tool roundups; not yet confirmed in shipped builds. |
| Climbing Pick | Described as climbing cliffs and steep slopes; not seen in released gameplay footage. |
| Shovel | Mentioned in secondary sources; unconfirmed. |
| Metal Detector | Mentioned in secondary sources; unconfirmed. |
The "Verb" List Players Actually Use
- Stack — climb on teammates' heads to reach high switches and walls (see getting over the wall).
- Carry & relay — pass objects (and blorbs) hand to hand, including daisy-chaining a ball across the map.
- Signal — flares, bells and gestures stand in for voice when a puzzle takes communication away.
For the compendium of every gadget and how it fits the movement network, see the Tools & Toys guide.