How to Use These Hints
Each section gives a nudge first. If that's not enough, the linked page has the complete, verified solution. Big Walk's puzzles are built around talking to each other — most have no single "correct" button, just a shared idea to land on.
The Drawbridge (Tutorial)
Hint: the two sides of the bridge need to move together. One person can't win this alone — find the rhythm, not the switch.
Full solution: drawbridge puzzle.
Tower Blorb Puzzles
Hint: each tower's five blorb puzzles teach one co-op idea — describe-and-relay, stack-and-sync, split-viewpoint, memory-and-gesture. The trick is usually communication, not dexterity. Clearing a tower opens its big unlock (Map Room, Chairlift, Tunnels, Monorail).
Per-tower hints: Red, Green, Yellow, Blue.
Named Puzzles: 4166,1899 & Peg
4166, 1899 hint: those numbers are coordinates, not a code — look at the Map Room map or a GPS device.
Peg hint: "peg puzzle" can mean two different puzzles (Blue Room pegboard vs colored-pegs terrain). Tell them apart before you start.
Full solutions: 4166, 1899 and peg puzzle.
The Seven Purple Challenges
Hint: these are post-game, reached via the Green Tower chairlift into the east-ridge area, and the signature rule is no talking. Plan with gestures before you mute.
Full list: seven purple challenges.
Want the Full Walkthrough?
For every step in order, the full walkthrough and the puzzle index have you covered.