Should You Buy

Is Big Walk Fun?

Fun is the wrong word for some games and the perfect word for others. Big Walk is a talky, low-stakes co-op walkabout — here's who actually has a great time with it.

What Actually Makes It Fun

Big Walk is a cooperative adventure about walking, talking and figuring things out together, made by House House — the Melbourne studio behind Untitled Goose Game — and published by Panic. There's no combat, no fail state, no clock. The fun comes from the communication: proximity voice chat that makes a friend's voice fade with distance, echo down a corridor or crackle through a walkie-talkie. You're not solving puzzles alone; you're solving them by describing what you see and listening to what someone else sees. For the right group, that social friction is the whole joy.

When It Clicks

The game clicks the moment your group stops treating it like a task list and starts treating it like a hangout. Reaching a tower, finding a radio station, painting a friend metallic — these are excuses to talk, not goals to rush. Players who go in expecting a "story game" sometimes feel adrift at first; players who go in expecting "a weird toy world to wander with friends" almost always have a better night. It also helps to have at least one person comfortable narrating out loud.

Who Loves It

  • Friend groups who want a low-pressure game to play while catching up.
  • Fans of Untitled Goose Game or other wholesome co-op — same playful studio spirit.
  • Streamers and content groups — the emergent chaos of 2–12 players is genuinely funny to watch.
  • Families with a co-player (see our family-friendly breakdown).

The Honest Downsides

It is not for everyone. Because it's co-op only (2–12 players, no single-player mode), a quiet lobby is a quiet game. Some reviewers note the pacing can drag if your group isn't engaged, and performance has had rough patches at launch. If you want action, progression systems or solo play, this won't be fun for you — and that's fine. Our review-vs-peak look covers the criticism in detail.

Verdict

Big Walk is fun in the way a good board-game night is fun: the game is a frame, the people are the point. Go in with friends who like to talk and you'll likely have a memorable co-op experience. Go in alone or wanting a shooter and you'll be bored. Want help deciding if your group is the right fit? See who Big Walk is for.

This is an editorial take based on the game's verified design (co-op only, proximity voice, wholesome tone) and critic reception (Metacritic 94, Very Positive). Your mileage depends entirely on who you play with.

Still deciding?

If fun depends on who you play with, the next question is who the game is actually built for.

Who Is Big Walk For